![]() I will admit to toning down some of the more excessive adaptations (such as Battle Angel Alita or the aforementioned cast of Dragon Ball Z, for example) in order to have a more “reasonable” and “playable” character design.Īdaptations are written to be as cross-genre as possible. Thus, the point totals range from around 36-points ( Deadhead from Wild Cards) to over 1500-points (such as some of the cast of Dragon Ball Z). I simply build them and then total them up. I don’t attempt to squeeze characters into a set point value, either. Thus, each adaption often has comments indicating why I chose a particular characteristic or value, or why I built a power the way I did. My intent with these adaptations is two-fold: to be as true to the source material as possible, and to be as complete as possible. I’d like to think I do a good job, a belief borne out by the number of positive emails I’ve received. Surbrook’s Stuff is fairly well known for its huge collection of character adaptations, most of which were written by myself-the rest being donated by other HERO System fans and gamers. HERO SYSTEM CHARACTER ARCHIVE Spike Spiegel from the anime Cowboy Bebop ![]()
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